The Wasteland: A Fallout Game
Field fee is $25. Pre-registration opens soon.
Saturday-Sunday April 15th-16th
1700 Field opens for camping
0800 Registration and Chrono open
1030 Game starts
1630 Day game ends/Dinner break begins
1930 Night game begins
2200 Night game ends
0830 Game briefing
0900 Game starts
1300 Game ends
1700 Field closesYou will note there is no scheduled lunch break. Your CO will coordinate with you about taking lunch.
Campfires are allowed but MUST BE MONITORED. Grills are fine.
No illegal substances or underage alcohol drinking allowed.
PLEASE CLEAN UP AFTER YOURSELF. It does us no favors when the field owner has to pick up our trash after a game.
It is recommended to bring the necessary food and water for the entirety of the event. If you think you have enough water, bring more.
After the bombs dropped, pandemonium bred chaos, which bred unrest. Governments fell, alliances withered, economies collapsed. Out of the ashes, a new social order grew. Slowly but surely new factions emerged. One by one they grew larger. Here in the Mojave wasteland, 3 crews reign.The Settlers
– Any camo. Tops and bottoms need to match. Be sure to wear the same color as your team/friends. You must choose between helmet and vest/plate carrier. You cannot wear both..
Survivors simply wanting a better life in the post-apocalyptic wasteland. They tend to flock towards existing settlements, or create their own. Known for having bustling economies, they will attempt to barter with almost anyone. Not overly aggressive, but have the means to bring a fight should the need arise.Designated medics. Each player gets 2 medic heals before bleedout and returning to spawn.The Brotherhood of Steel (Mojave Chapter)
- Camo patterns with heavy armor. (Helmet, PASGT, EOD, heavy plate carrier)
A paramilitary organization devoted to the recovery and preservation of pre-War technology and information. Favors military hardware as well as power armor. The Mojave chapter doesn’t have as high of numbers as their east coast brethren, but they are still not to be trifled with. Designated medics. Each player receives 4 medic heals before bleedout and return to spawn. Only faction to start off with higher weaponry.The Raiders
– No camo patterns at all. Civilian, solid colors and black are fine. You must choose between helmet and vest/plate carrier. You cannot wear both.
Lawless, ruthless, merciless, and a bunch more words that end in –less. These guys don’t care about anyone but themselves. While not heavily armed, they make do with what they have. They are not above intercepting settler shipments, raiding settlements, or killing passerbys, but generally keep their distance from the BoS.Everyone is a medic. Each player can receive 1 medic heal before bleedout and return to spawn.
-All players will be issued medic bandages. To medic a dead player, tie a medic bandage (white cloth) around the player's arm. Mandatory 3 minute bleedout always applies. Only friendlies may medic, each person shall keep bandages on them and when dead may point to the pocket/pouch in which his bandages are kept.
-STARTING OUT, YOU WILL ONLY BE ALLOWED TO USE A PISTOL or SPRINGER SHOTGUN, & BELT WITH HOLSTER. YOU WILL NEED TO "UNLOCK" YOUR HIGHER GUNS AND GEAR.
-Bravo has odd channels, Alpha has even (as always, no going on enemy channels)
-Channel 1 is for admin, call on channel 1 if you have any problems or questions at any time
-Deadrags are required. Glowsticks are required as deadrags for the night game-Semi only at night unless you have 0 foot MED and tracer rounds and tracer unit
-Standard AOSC rules that apply:
-Bring a radio or you won't know what is going on
-Dress for one faction or the other per the rules, you mix faction camo, you don't play (Black with green/tan is NOT OK, etc.)
When you reach the address, you enter the field as indicated here.